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AI Insights · Timothy · October 2021

Top 5 Third Person Games on iOS in Australia, Q3 2021

Discover the performance of the top 5 third-person games on iOS in Australia during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Australia, Q3 2021

In Q3 2021, the top 5 third-person games on iOS in Australia showcased diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at how each of these games fared, based on data from Sensor Tower.

Run Rich 3D by Voodoo saw a notable fluctuation in its weekly downloads, peaking at 57K in the last week of July before declining to about 4.6K by the end of September. The game’s weekly revenue also increased significantly from $16 at the end of June to a peak of $151 in early August, with a gradual decline to around $22 by the end of the quarter. Active users mirrored this trend, rising sharply to over 108K in late July and then tapering off to approximately 22.5K at the end of September.

Arrow Fest from Rollic Games experienced a steady download rate, starting at 11.7K downloads in late June and maintaining around 10K downloads towards the end of September. Revenue increased from $50 in late July to around $136 in early August, before stabilizing at approximately $105 by the end of September. Active users started at 14.3K at the end of June, peaking at 31K mid-July, and then gradually decreasing to about 22.7K by the end of September.

Hair Challenge, also by Rollic Games, saw a steady decline in downloads from 23.3K at the end of June to around 9.5K by the end of September. Revenue fluctuated slightly, peaking at $103 mid-July and ending the quarter at $48. Active users started at 92.1K in late June, saw a minor dip, and then steadily increased to approximately 59.3K by the end of September.

Subway Surfers by Sybo Games ApS maintained a relatively stable number of downloads, with minor fluctuations, starting at 12K in late June and ending at around 11.7K in late September. Revenue showed a slight decline from $3K at the end of June to $1.6K by the end of September. Active users saw a gradual decline from 310K in late June to approximately 241K by the end of September.

Finally, Mario Kart Tour from Nintendo Co., Ltd. witnessed a notable peak in downloads at 14.3K in the last week of September, up from 9.5K at the end of June. Revenue showed a peak at $10.1K in early August, ending the quarter at about $5.9K. Active users remained relatively stable, starting at 78K in late June and ending at 78.1K in late September.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021